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    <title><![CDATA[Blog]]></title>
    <link>http://www.1cdkey.de/blog/</link>
    <description><![CDATA[Blog]]></description>
    <pubDate>Tue, 07 Feb 2012 01:26:05 +0000</pubDate>
    <generator>Zend_Feed</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
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      <title><![CDATA[Homefront Promotional Stunt Results in a $7,000 Fine]]></title>
      <link>http://www.1cdkey.de/blog/homefront-promotional-stunt-results-in-a-7000-fine/</link>
      <description><![CDATA[<p><span style="font-size: 14px; line-height: 19px; color: #333333;"><img src="http://www.1up.com/media?id=3929990&amp;type=lg" border="0" alt="Homefront balloon stunt" style="display: block; border: initial none initial;" />
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">The release of thousands of red balloons to publicize a videogame earlier this year has resulted in a fine being levied against the marketing company responsible.</p>
<p style="margin-top: 10px;"><span style="font-family: arial, helvetica, verdana, sans-serif;">The stunt took place in San Francisco during this year's Game Developers Conference in March and was meant to publicize the release of THQ's&nbsp;</span><a href="../../../../../../homefront-serial"><span style="color: #00ff00;"><strong>Homefront</strong></span></a><span style="font-family: arial, helvetica, verdana, sans-serif;">&nbsp;on March 15. The game centers around a North Korean invasion of the United States. 10,000 red balloons were released as part of a staged protest meant to "simulate a method used by South Korea to send messages of hope to the North," according to a&nbsp;statement&nbsp;THQ issued at the time. The balloons contained a message about pre-ordering the game at GameStop, which claimed it was unaware of the stunt until after it happened.</span></p>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">TrashTalkFCM, the marketing company behind the campaign, had expected the balloons to rise high enough into the air that they would disintegrate, according to the&nbsp;San Francisco Appeal. The weather didn't cooperate, however, and hundreds of the balloons ended up in the San Francisco Bay. THQ claimed at the time the balloons "were made from a 100% organic product and are 100% biodegradable" and a clean-up crew was hired to remove any that had fallen into the Bay.</p>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">&nbsp;</p>
<img src="http://www.1up.com/media?id=3929989&amp;type=lg" border="0" alt="Homefront balloon stunt" style="display: block; border: initial none initial;" />
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">The Appeal now reports the San Francisco Bay Regional Water Quality Control Board has fined TrashTalkFCM $7,000, which it has 30 days to pay. This is the result of a settlement between the two; the fine itself was possibly less than it otherwise would have been due to TrashTalkFCM assuming responsibility and cooperating with the clean-up.</p>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">Following the stunt, THQ seemed to&nbsp;get the message&nbsp;that doing something quite so radical wasn't a wise idea. Unfortunately things didn't get a whole lot better for Homefront as the much-hyped shooter was not received well by critics, possibly&nbsp;causing a drop&nbsp;in the publisher's stock price. Its developer, Kaos Studios, was&nbsp;shut down&nbsp;in June and a sequel will be&nbsp;handled&nbsp;a different company.</p>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">We're guessing the marketing campaign will be, too.</p>
</span></p>]]></description>
      <pubDate>Fri, 16 Dec 2011 23:39:47 +0000</pubDate>
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      <title><![CDATA[The Elder Scrolls V: Skyrim – New Teaser Trailer for AaGeOn’s HQ Texture Pack]]></title>
      <link>http://www.1cdkey.de/blog/the-elder-scrolls-v-skyrim-new-teaser-trailer-for-ageon-hq-texture-pack/</link>
      <description><![CDATA[<p><span style="color: #333333; font-size: 16px; line-height: 24px;">
<h5 style="font-family: Georgia, 'Bitstream Charter', serif; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; font-weight: normal; color: #000000; line-height: 1.5em; padding: 0px; border: 0px initial initial;"><a href="http://www.dsogaming.com/wp-content/uploads/2011/08/Skyrim.jpg" title="Skyrim"><img class="aligncenter size-full wp-image-5641" src="http://www.dsogaming.com/wp-content/uploads/2011/08/Skyrim.jpg" border="0" title="Skyrim" width="600" height="270" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: auto; margin-bottom: 12px; margin-left: auto; vertical-align: baseline; clear: both; display: block; max-width: 100%; height: auto; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px none initial;" /></a></h5>
<h5 style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; margin-top: 0px; margin-right: 0px; margin-bottom: 20px; margin-left: 0px; vertical-align: baseline; clear: both; color: #000000; line-height: 1.5em; padding: 0px; border: 0px initial initial;"><span style="font-weight: normal; font-family: Georgia, 'Bitstream Charter', serif;">So you want the best HD Texture Pack for </span><a href="../../../../../../elder-scrolls-5-skyrim-key"><span style="color: #00ff00;">The Elder Scrolls V: Skyrim</span></a><span style="font-weight: normal; font-family: Georgia, 'Bitstream Charter', serif;">? Get ready then as AaGeOn&rsquo;s Texture Pack looks mind-blowing. This texture pack will cover most of Skyrims current textures with a much higher resolution textures(4-8x bigger). No stock photo&rsquo;s or any other photographic material will be used&nbsp;AaGeOn is&nbsp;creating everything from scratch and hand edit all the Normal maps until the desired effect is reached.&nbsp;In addition, AaGeOn&nbsp;sketched out every texture and built it layer per layer and that&rsquo;s why the Texture Pack is not ready yet as it takes more time&nbsp;than editing photos. The result however is total freedom in creating the textures and from the looks of it, this is the Texture Pack that all of you have been waiting for. Enjoy the teaser after the jump!</span></h5>
</span></p>]]></description>
      <pubDate>Thu, 15 Dec 2011 01:43:05 +0000</pubDate>
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      <title><![CDATA[Bejeweled 3 Review]]></title>
      <link>http://www.1cdkey.de/blog/bejeweled-3-review/</link>
      <description><![CDATA[<p><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 16px; line-height: 24px;">PopCap's a unicorn in the gaming world. Its games are simple and easy for anybody to understand.&nbsp;</span><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 16px; line-height: 24px;"> </span></p>
<p style="margin-top: 0px; margin-right: 5px; margin-bottom: 10px; margin-left: 0px;">&nbsp;</p>
<p><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 16px; line-height: 24px; "><span style="font-family: 'Helvetica Neue', Arial, sans-serif;">The rules will be familiar to anyone that's played recent versions of Bejeweled like Blitz. Matching three gems is a basic clear. Matching four in a row creates a flame gems that can thereafter be detonated to clear a large space. Five generates a hypercube that will wipe out all of a particular color on the board. And matching two perpendicularly oriented rows of three generates a star gem that obliterates vertical and horizontal lines when activated. PopCap uses these base rules in all </span><a href="../../../../../../../../bejeweled-3-number"><strong><span style="color: #00ff00;">Bejeweled 3</span></strong></a><span style="font-family: 'Helvetica Neue', Arial, sans-serif;">'s modes but applies various secondary twists that affect your play style in satisfying ways.&nbsp;</span></span></p>
<p>&nbsp;</p>
<p><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 16px; line-height: 24px;"><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: small;"><span style="line-height: 24px;">Whether you're craving fast-faced action or prefer to relax while destroying virtual valuables, PopCap's put enough into Bejeweled 3 to satisfy. The Classic mode here is exactly what you'd expect. Match gems and proceed stage by stage until you can't match anymore. If you patch together a decent enough combo an instant replay can be triggered to watch it again, a tongue-in-cheek acknowledgement of Bejeweled's nature as a nexus of the hardcore and casual crowds.&nbsp;</span></span><br /><br /><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: small;"><span style="line-height: 24px;">While Classic tends to be fairly low pressure compared to the other modes, the most relaxing of all is Zen. This lets you swap and shatter gems with no restrictions, and PopCap's added in a bunch of audio/visual options to boost its soothing effect. I can't say I ever descended into some kind of drooling trance by turning on coastal ambient sounds or binaural alpha patterns, but I suppose I can't really rule out its effectiveness either.&nbsp;</span></span><br /><br /> </span></p>
<div class="imageInline" style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 16px; line-height: 24px; width: 467px; margin: 0px;"><img src="http://pcmedia.ign.com/pc/image/article/113/1138744/bejeweled-3-20101206034109400-000.jpg" border="0" width="467" height="292" style="border: 0px none initial;" />
<div class="inlineImageCaption" style="text-align: center; color: #444444; font-size: 14px; width: 467px;"><strong>Let off some steam, Bennett!</strong></div>
</div>
<p><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: small;"><span style="line-height: 24px;"> Those looking for something more challenging can click into Lightning mode, which is basically just Blitz. It gives you a minute on the clock to clear as many gems as possible, and as you match additional time gems will tumble down to extend the session and activate bonuses. Like Blitz, this is especially addictive, and it's easy to jump in and out since, assuming you're good, two or three rounds will only take only around five minutes. It's about as entertaining as gaming gets if you've only got a few minutes to spare, and the challenge is satisfying enough to warrant longer play sessions in search of a higher score.&nbsp;</span></span><br /><br /><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: small;"><span style="line-height: 24px;">For those looking for a more structured progression there's also a Quest mode in Bejeweled 3, letting you participate in a range of small challenges of increasing difficulty. These include variations of existing Bejeweled 3 modes as well as others that add bombs or require only specific colors of jewels to be matched. The progression is nice enough, though the mode lacks the replayability of the seven others since once you're done, there's no real reason to return.&nbsp;</span></span><br /><br /><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: small;"><span style="line-height: 24px;">Spending some time with those four modes unlocks the next, more specialized tier. Poker feels the most distinct, giving you five turns to make five card hand. Each match locks in that particular color to a card, so you need to spend time surveying the board to see which colors are clustered closest together to form matches within five turns. PopCap applies pressure by gradually forcing you towards the higher value matches like flushes, so even though there's no clock, this isn't a relaxing mode. The stringent restrictions also mean the joyful cascades that so strongly characterize Bejeweled are rendered meaningless. While I appreciate how different this mode feels, it also wasn't one I found myself returning to very often since it lacks some of the chaotic joy of the others.&nbsp;</span></span><br /><br /></p>
<div class="imageInline" style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: 16px; line-height: 24px; width: 467px; margin: 0px;"><img src="http://pcmedia.ign.com/pc/image/article/113/1138744/bejeweled-3-20101206034038400-000.jpg" border="0" width="467" height="292" style="border: 0px none initial;" />
<div class="inlineImageCaption" style="text-align: center; color: #444444; font-size: 14px; width: 467px;"><strong>Glorious combos.</strong></div>
</div>
<p><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: small;"><span style="line-height: 24px;"> Both Diamond Mine and Ice Storm modes should be more than enough for anyone looking for high pressure gameplay like Lightning, but both with unique takes. In Ice Storm frozen columns perpetually rise behind the board, and the only way to halt their advance is to match. The challenge grows as the columns become thinner and rise faster, making this the most frantic of any mode. Diamond Mine, on the other hand, gives you a clock and requires matches be made along the bottom of the screen to destroy dirt. Once the dirt's busted down below a specific line more rises up to take its place, and you get bonuses for unearthing valuables like treasures and gold. Both offer plenty of flashy visuals, sound and combo opportunities that make them exciting to play and absolutely worth returning to.&nbsp;</span></span><br /><br /><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: small;"><span style="line-height: 24px;">Of all the modes I think my favorite is Butterflies. This one doesn't have a timer, but does have a spider. It sits at the top of the screen and waits for butterfly jewels to flutter to the top, which they do at a rate of one space per turn. When the spider snatches a butterfly the game is over. The mix of high pressure gameplay with thoughtful combo planning is why I returned to this mode more than others. As the screen gradually fills up with more and more butterfly gems matches need to be wisely chosen. The idea is to make sure to shatter gems underneath butterflies closest to the top to keep them out of the spider's reach. Then, if a butterfly combo is produced, the resulting display of color and sound matches the sugary highs of a well-aimed shot in Peggle.&nbsp;</span></span><br /><br /><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: small;"><span style="line-height: 24px;">Regarding requirements, it's likely you can run this game in a window on just about anything. But for those with more advanced hardware you can bump it up to high resolution and run it in full screen for maximum effect. The sounds will be familiar to those who've played recent versions of Bejeweled as jewels click and shatter in an avalanche of positive reinforcement and a bassy announcer will congratulate you at every possible opportunity.&nbsp;</span></span><br /><br /><span style="font-family: 'Helvetica Neue', Arial, sans-serif; font-size: small;"><span style="line-height: 24px;">The only real negative here, and it's a fairly significant one for me, is that this game doesn't have online leaderboards. It's a bit confusing why PopCap did this considering Blitz is integrated into Facebook so you can look at friends' scores, so hopefully it'll be added down the line. For now, though, you're competing only locally, racking up badges earned through special achievements. The gameplay's still great, but it could get a lot more mileage with a sharper competitive edge.</span></span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></description>
      <pubDate>Fri, 09 Dec 2011 03:55:58 +0000</pubDate>
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      <title><![CDATA[Grand Theft Auto V Reportedly Takes Place in Los Angeles]]></title>
      <link>http://www.1cdkey.de/blog/grand-theft-auto-v-reportedly-takes-place-in-los-angeles/</link>
      <description><![CDATA[<p><span style="font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px; color: #333333;"><img src="http://www.1up.com/media?id=3924174&amp;type=lg" border="0" alt="Grand Theft Auto San Andreas Los Santos" style="display: block; border: initial none initial;" /></span><span style="font-family: arial, helvetica, verdana, sans-serif; color: #333333;">The &nbsp;</span><span style="white-space: pre;"><a href="../../../../../../grand-theft-auto-4-cd-key-246.html"><strong><span style="color: #00ff00;">Grand Theft Auto IV</span></strong></a> serial games:</span><span style="color: #333333; font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px;">Grand Theft Auto V&nbsp;will be officially unveiled in some capacity on November 2 when Rockstar debuts the game's first trailer. For today, we simply have to be content with the knowledge that it&nbsp;exists. Or so we thought.</span><span style="font-family: arial, helvetica, verdana, sans-serif; font-size: 14px; line-height: 19px; color: #333333;">
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">Kotaku&nbsp;is reporting two potentially juicy details it's heard through various anonymous sources, including the most important of all -- the city it's set in. The game will supposedly star more than one playable character which was already the case with&nbsp;IV&nbsp;if you count the new protagonists introduced in its expansion packs,&nbsp;The Lost and Damned&nbsp;and&nbsp;The Ballad of Gay Tony.</p>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">As for the location, it's said to be set in the Los Angeles area, one of the three locations -- along with Las Vegas and San Francisco -- used in&nbsp;San Andreas, where it was known as Los Santos (pictured above).</p>
<p style="margin-top: 10px;"><span style="font-family: arial, helvetica, verdana, sans-serif;">L.A. makes a lot of sense; Rockstar hasn't shied away from returning to locations used in previous games (as we can easily see from the numerous visits GTA has paid to the New York City-inspired Liberty City) and indications were that Hollywood was somehow involved.&nbsp;</span><span style="color: #000000;">Casting&nbsp;calls</span><span style="font-family: arial, helvetica, verdana, sans-serif;">&nbsp;mentioned a character interested in becoming a Hollywood celebrity, a Beverly Hills party boy, an actor, a publicist for an actress, an FBI agent who works as a consultant for TV show productions, and a Californian divorcee.</span></p>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">Many became convinced today the setting would instead be Washington, DC. That's because the GTA V logo on Rockstar's website features the same pattern seen on a $5 bill, not to mention the material DC would provide for Rockstar.</p>
<p style="font-family: arial, helvetica, verdana, sans-serif; margin-top: 10px;">Many questions should be answered when next week's trailer is released. The location, at the very least, will likely be confirmed. As for who the game stars, it's hard to say; maybe V allows players to play as a criminal and someone from law enforcement allowing us to see things from all angles,<em>Wire</em>-style.</p>
</span></p>]]></description>
      <pubDate>Thu, 27 Oct 2011 23:09:40 +0000</pubDate>
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      <title><![CDATA[Deus Ex: HR Developers to Hold Special OnLive Level Walkthru And Q&A on Monday]]></title>
      <link>http://www.1cdkey.de/blog/deus-ex-hr-developers-to-hold-special-onlive-level-walkthru-and-q-a-on-monday/</link>
      <description><![CDATA[<p><span style="font-size: 13px;"><span style="color: #000000;">
<p style="margin-top: 5px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; padding-top: 5px; padding-right: 0px; padding-bottom: 5px; padding-left: 0px; line-height: 22px;"><a href="http://onlivefans.com/news/wp-content/uploads/2011/10/deus-ex-group-chat.jpg"><img class="alignnone size-full wp-image-3605" src="http://onlivefans.com/news/wp-content/uploads/2011/10/deus-ex-group-chat.jpg" border="0" alt="Deus Ex Group Chat" title="deus-ex-group-chat" width="620" height="363" style="margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; display: inline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: #0e0f10; background-position: initial initial; background-repeat: initial initial; padding: 5px; border: 1px solid #272727;" /></a><br />OnLive has had developer/gamer interactions via their cloud gaming service before. However, they have never had a level walkthru with a Q&amp;A with a game&rsquo;s developers in the past. This will all change on Monday, when OnLive is set to hold a special group voice chat Q&amp;A along with a level walkthru with the developers of <a href="../../../../../../deus-ex-human-revolution-key"><span style="color: #00ff00;"><strong>Deus Ex: Human Revolution</strong></span></a>.</p>
<p style="margin-top: 5px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; padding-top: 5px; padding-right: 0px; padding-bottom: 5px; padding-left: 0px; line-height: 22px;">The event is set to take place on Monday, October 17 at 8PM BST (UK) and 6PM EDT (US).</p>
<p style="margin-top: 5px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; padding-top: 5px; padding-right: 0px; padding-bottom: 5px; padding-left: 0px; line-height: 22px;">A tweet was made moments ago by the @OnLive Twitter account (seen below)<br /><a href="http://onlivefans.com/news/wp-content/uploads/2011/10/first-200.jpg"><img class="alignnone size-full wp-image-3604" src="http://onlivefans.com/news/wp-content/uploads/2011/10/first-200.jpg" border="0" title="first-200" width="536" height="135" style="margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; display: inline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: #0e0f10; background-position: initial initial; background-repeat: initial initial; padding: 5px; border: 1px solid #272727;" /></a></p>
<p style="margin-top: 5px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; padding-top: 5px; padding-right: 0px; padding-bottom: 5px; padding-left: 0px; line-height: 22px;">Apparently only the first 200 participants to sign up at the&nbsp;face book&nbsp;will be able to participate in the Q&amp;A.</p>
<p style="margin-top: 5px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; padding-top: 5px; padding-right: 0px; padding-bottom: 5px; padding-left: 0px; line-height: 22px;">The OnLive Facebook page which you can get to via the link above states the following:</p>
<blockquote style="color: #ffffcc; padding: 10px; margin: 0px;">
<p style="margin-top: 5px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; padding-top: 5px; padding-right: 0px; padding-bottom: 5px; padding-left: 0px; line-height: 22px;"><span style="color: #000000;">In celebration of The Missing Link add-on, the developers of Deus Ex: Human Revolution will lead a level walkthru and group voice chat Q&amp;A on Monday Oct. 17! Live sessions at 8pm BST for the UK and 6pm EDT for the US. SPACE IS EXTREMELY LIMITED! SIGN UP FREE NOW BY COMMENTING ON THIS POST with your OnLive PlayerTag and session you want (choose either &ldquo;UK&rdquo; or &ldquo;US&rdquo;) example: &ldquo;OnLive MJ &ndash; US Session&rdquo;. After posting, you must send an OnLive friend request to &ldquo;emdev1&rdquo; &ldquo;emdev2&rdquo; and &ldquo;emdev3.&rdquo; If selected, you will receive a Group Chat Invite on Monday morning to participate!</span></p>
</blockquote>
</span></span></p>]]></description>
      <pubDate>Sun, 16 Oct 2011 03:41:34 +0000</pubDate>
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